Demo Playtest Survey — Consolidated Analytics
Nov 2025 — Mar 2026 | 42 Respondents
Clear tutorials strongly correlate with higher overall experience (+1.5 pts)
Key insight: Void Future naturally sits at the intersection of hacking simulation, immersive sim, and puzzle genres — an underserved niche with proven demand (Uplink, Hacknet, NITE Team 4 all have dedicated followings).
| AMD Ryzen (various) | 16 |
| Intel Core i7 (various) | 10 |
| Intel Core i5 (various) | 4 |
| Intel Core i9 | 1 |
| 16 GB | 10 |
| 32 GB | 14 |
| 48-64 GB | 3 |
| 128 GB | 1 |
| SSD / NVMe | 28 (90%) |
| HDD Only | 3 (10%) |
| Windows 10/11 | ~90% |
| Linux (various distros) | ~10% |
I like how you mixed terminal gameplay with actual stealth/moving around. A lot of games are either terminal only or physical stealth only and I like how you mixed the two genres.
It kinda reminds me of Uplink... liked the typing aspect. Multiplayer would be great.
The game has a very nice aesthetic, and I like how it both feels like a hacknet-ish game but also has some completely different elements to it.
I enjoyed the atmosphere and gameplay of the demo. Felt like an interesting setting from the few things presented.
One of the best feeling 'hacking' games I've tried and I try a lot of them.
I had a lot of fun when my boyfriend came back from work and saw me sitting on bed and hacking like Neo from Matrix!
What initially drew me was the hacking + physical gameplay. This is a fun game.
I enjoyed the mesh of mechanics from old games like Uplink and Hacknet with the immersive sim genre — it's a refreshing combination of two of my favorite types of games.
Market Opportunity
Void Future occupies a rare niche combining hacking simulation with immersive sim exploration — a gap that hasn't been filled since games like Uplink (2001) and Hacknet (2015). With 92% of playtesters expressing purchase intent and the core mechanic receiving near-universal praise, the game has strong commercial potential with targeted improvements to UX and onboarding. The audience skews toward engaged, technical gamers who are vocal community members — ideal for organic word-of-mouth and streaming content.